Lua lmem.c (4.0.1)

/*
** $Id: lmem.c,v 1.39 2000/10/30 16:29:59 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/


#include <stdlib.h>

#include "lua.h"

#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"




#ifdef LUA_DEBUG
/*
** {======================================================================
** Controlled version for realloc.
** =======================================================================
*/


#include <assert.h>
#include <limits.h>
#include <string.h>

#define realloc(b, s)   debug_realloc(b, s)
#define malloc(b)       debug_realloc(NULL, b)
#define free(b)         debug_realloc(b, 0)


/* ensures maximum alignment for HEADER */
#define HEADER  (sizeof(union L_Umaxalign))

#define MARKSIZE        16
#define MARK            0x55  /* 01010101 (a nice pattern) */


#define blocksize(b)    ((unsigned long *)((char *)(b) - HEADER))

unsigned long memdebug_numblocks = 0;
unsigned long memdebug_total = 0;
unsigned long memdebug_maxmem = 0;
unsigned long memdebug_memlimit = LONG_MAX;


static void *checkblock (void *block) {
  unsigned long *b = blocksize(block);
  unsigned long size = *b;
  int i;
  for (i=0;i<MARKSIZE;i++)
    assert(*(((char *)b)+HEADER+size+i) == MARK+i);  /* corrupted block? */
  memdebug_numblocks--;
  memdebug_total -= size;
  return b;
}


static void freeblock (void *block) {
  if (block) {
    size_t size = *blocksize(block);
    block = checkblock(block);
    memset(block, -1, size+HEADER+MARKSIZE);  /* erase block */
    (free)(block);  /* free original block */
  }
}


static void *debug_realloc (void *block, size_t size) {
  if (size == 0) {
    freeblock(block);
    return NULL;
  }
  else if (memdebug_total+size > memdebug_memlimit)
    return NULL;  /* to test memory allocation errors */
  else {
    size_t realsize = HEADER+size+MARKSIZE;
    char *newblock = (char *)(malloc)(realsize);  /* alloc a new block */
    int i;
    if (realsize < size) return NULL;  /* overflow! */
    if (newblock == NULL) return NULL;
    if (block) {
      size_t oldsize = *blocksize(block);
      if (oldsize > size) oldsize = size;
      memcpy(newblock+HEADER, block, oldsize);
      freeblock(block);  /* erase (and check) old copy */
    }
    memdebug_total += size;
    if (memdebug_total > memdebug_maxmem) memdebug_maxmem = memdebug_total;
    memdebug_numblocks++;
    *(unsigned long *)newblock = size;
    for (i=0;i<MARKSIZE;i++)
      *(newblock+HEADER+size+i) = (char)(MARK+i);
    return newblock+HEADER;
  }
}


/* }====================================================================== */
#endif



/*
** Real ISO (ANSI) systems do not need these tests;
** but some systems (Sun OS) are not that ISO...
*/
#ifdef OLD_ANSI
#define realloc(b,s)    ((b) == NULL ? malloc(s) : (realloc)(b, s))
#define free(b)         if (b) (free)(b)
#endif


void *luaM_growaux (lua_State *L, void *block, size_t nelems,
               int inc, size_t size, const char *errormsg, size_t limit) {
  size_t newn = nelems+inc;
  if (nelems >= limit-inc) lua_error(L, errormsg);
  if ((newn ^ nelems) <= nelems ||  /* still the same power-of-2 limit? */
       (nelems > 0 && newn < MINPOWER2))  /* or block already is MINPOWER2? */
      return block;  /* do not need to reallocate */
  else  /* it crossed a power-of-2 boundary; grow to next power */
    return luaM_realloc(L, block, luaO_power2(newn)*size);
}


/*
** generic allocation routine.
*/
void *luaM_realloc (lua_State *L, void *block, lint32 size) {
  if (size == 0) {
    free(block);  /* block may be NULL; that is OK for free */
    return NULL;
  }
  else if (size >= MAX_SIZET)
    lua_error(L, "memory allocation error: block too big");
  block = realloc(block, size);
  if (block == NULL) {
    if (L)
      luaD_breakrun(L, LUA_ERRMEM);  /* break run without error message */
    else return NULL;  /* error before creating state! */
  }
  return block;
}