function Index (t,f)
if f == 'parent' then -- to avoid loop
return OldIndex(t,f)
end
local p = t.parent
if type(p) == 'table' then
return p[f]
else
return OldIndex(t,f)
end
end
OldIndex = setfallback("index", Index)
Whenever Lua attempts to access an absent field in a table,
it calls the fallback function Index.
If the table has a field parent with a table value,
then Lua attempts to access the desired field in this parent object.
This process is repeated ``upwards'' until a value
for the field is found or the object has no parent.
In the latter case, the previous fallback is called to supply a value
for the field.
When better performance is needed,
the same fallback may be implemented in C,
as illustrated below.
int lockedParentName; /* stores the lock index for the string "parent" */
int lockedOldIndex; /* previous fallback function */
void callOldFallback (lua_Object table, lua_Object index)
{
lua_Object oldIndex = lua_getlocked(lockedOldIndex);
lua_pushobject(table);
lua_pushobject(index);
lua_callfunction(oldIndex);
}
void Index (void)
{
lua_Object table = lua_getparam(1);
lua_Object index = lua_getparam(2);
lua_Object parent;
if (lua_isstring(index) && strcmp(lua_getstring(index), "parent") == 0)
{
callOldFallback(table, index);
return;
}
lua_pushobject(table);
lua_pushlocked(lockedParentName);
parent = lua_getsubscript();
if (lua_istable(parent))
{
lua_pushobject(parent);
lua_pushobject(index);
/* return result from getsubscript */
lua_pushobject(lua_getsubscript());
}
else
callOldFallback(table, index);
}
This code must be registered with:
lua_pushliteral("parent");
lockedParentName = lua_lock();
lua_pushobject(lua_setfallback("index", Index));
lockedOldIndex = lua_lock();
Notice that the string "parent" is kept locked in Lua for optimal performance.
Next: 7.5 A CFunction Up: 7 Some Examples Previous: 7.3 Persistence