This first edition was written for Lua 5.0. While still largely relevant for later versions, there are some differences.
The third edition targets Lua 5.2 and is available at Amazon and other bookstores.
By buying the book, you also help to support the Lua project.
|Programming in Lua|
Currently, many programming languages are concerned with how to help you write programs with hundreds of thousands of lines. For that, they offer you packages, namespaces, complex type systems, a myriad of constructions, and thousands of documentation pages to be studied.
Lua does not try to help you write programs with hundreds of thousands of lines. Instead, Lua tries to help you solve your problem with only hundreds of lines, or even less. To achieve this aim, Lua relies on extensibility, like many other languages. Unlike most other languages, however, Lua is easily extended not only with software written in Lua itself, but also with software written in other languages, such as C and C++.
Lua was designed, from the beginning, to be integrated with software written in C and other conventional languages. This duality of languages brings many benefits. Lua is a tiny and simple language, partly because it does not try to do what C is already good for, such as sheer performance, low-level operations, or interface with third-party software. Lua relies on C for those tasks. What Lua does offer is what C is not good for: a good distance from the hardware, dynamic structures, no redundancies, ease of testing and debugging. For that, Lua has a safe environment, automatic memory management, and great facility to handle strings and other kinds of data with dynamic size.
More than being an extensible language, Lua is also a glue language. Lua supports a component-based approach to software development, where we create an application by gluing together existing high-level components. Usually, these components are written in a compiled, statically typed language, such as C or C++; Lua is the glue that we use to compose and connect those components. Usually, the components (or objects) represent more concrete, low-level concepts (such as widgets and data structures) that are not subject to many changes during program development and that take the bulk of the CPU time of the final program. Lua gives the final shape of the application, which will probably change a lot during the life cycle of the product. However, unlike other glue technologies, Lua is a full-fledged language as well. Therefore, we can use Lua not only to glue components, but also to adapt and reshape them, or even to create whole new components.
Of course, Lua is not the only scripting language around. There are other languages that you can use for more or less the same purposes, such as Perl, Tcl, Ruby, Forth, and Python. The following features set Lua apart from these languages; although other languages share some of these features with Lua, no other language offers a similar profile:
A great part of the power of Lua comes from its libraries. This is not by chance. One of the main strengths of Lua is its extensibility through new types and functions. Many features contribute to this strength. Dynamic typing allows a great degree of polymorphism. Automatic memory management simplifies interfaces, because there is no need to decide who is responsible for allocating and deallocating memory, or how to handle overflows. Higher-order functions and anonymous functions allow a high degree of parametrization, making functions more versatile.
Lua comes with a small set of standard libraries. When installing Lua in a strongly limited environment, such as embedded processors, it may be wise to choose carefully which libraries you need. Moreover, if the limitations are hard, it is easy to go inside the libraries' source code and choose one by one which functions should be kept. Remember, however, that Lua is rather small (even with all standard libraries) and in most systems you can use the whole package without any concerns.
|Copyright © 2003–2004 Roberto Ierusalimschy. All rights reserved.|